Single shift with a 30-minute break
Clock in at 9:00 and out at 17:00 with a 30-minute break yields 8 worked hours, 7.5 paid hours, and $120 at $16 per hour.
Convert restaurant clock-in and clock-out punches into paid hours, weekly time cards, overtime above your threshold, and multi-employee payroll totals before you approve timesheets.
Worked Hours Clock Out - Clock In Paid Hours Worked Hours - (Break Duration minutes / 60) Shift Earnings Paid Hours x Hourly Wage Weekly Hours Sum of Paid Hours Weekly Earnings Sum of Daily Earnings Overtime Hours Max(0, Weekly Hours - Overtime Threshold) Default Overtime Threshold: 40 hours (customizable) Benchmark (Overtime share %): Excellent: complete punches and overtime within planned limits Good: minor overtime below 5% Average: 5% to below 10% High: 10% to 20% Critical: above 20% or incomplete time records
Single-shift mode subtracts break minutes from clocked time and multiplies paid hours by wage when entered. Weekly mode sums daily paid hours and flags overtime above your threshold. Multiple-employee mode totals hours and pay and measures overtime as hours above the threshold per person. This page is not Employee Scheduling publish plans, Shift Coverage after absences, Labor Hours capacity alone, Overtime Cost premium dollars, Payroll Tax, Employee Productivity, FTE, or Employee Cost loaded burden.
Real numbers through the same formula this tool uses.
Clock in at 9:00 and out at 17:00 with a 30-minute break yields 8 worked hours, 7.5 paid hours, and $120 at $16 per hour.
Five days of 7.5 paid hours each yield 37.5 weekly hours with no overtime at a 40-hour threshold.
32, 40, and 28 hours at $16, $18, and $15 yield 100 total hours and $1,652 payroll with no overtime.
Pick a mode, enter punches or hours, then read paid hours, overtime, and recommendations.
Use single for one shift, weekly for a time card, and employees for a multi-person hour and pay rollup.
Add clock-in, clock-out, and break minutes, or enter worked hours and wages by person.
Default is 40 hours. Change it when your concept uses a different weekly rule.
Confirm break deductions and overtime hours before you approve the card.
Pair results with Employee Scheduling when the week is still open, and Overtime Cost when premium dollars matter.
This tool converts punches into paid hours, builds weekly time cards with overtime, and totals multi-employee payroll. It is not Employee Scheduling publish plans, Shift Coverage after absences, Labor Hours capacity alone, Overtime Cost premium dollars, Payroll Tax, Employee Productivity, FTE, or Employee Cost loaded burden.
Clock-out minus clock-in gives worked hours. Subtract break minutes divided by 60 for paid hours, then multiply by wage when entered.
Sum daily paid hours, then compare the total to your overtime threshold. Default is 40 hours and you can change it.
Each row multiplies hours by wage. Totals show payroll, average hours, highest hours, and overtime above the threshold.
Complete punches with little or no overtime mean the card is ready to approve. Re-check after late punches land.
Employee Scheduling plans hours before publish. Time Clock scores punches and time cards after the shifts run.
Time cards stay useful when punches, breaks, and the overtime rule match the same pay week.
Do not mix a partial week with a full card. Pick one week and stick to it.
Break policy differs by concept. Enter the unpaid minutes that actually deduct from paid hours.
Default is 40 hours. Change it when your state or handbook uses a different weekly trigger.
Time Clock counts overtime hours. Overtime Cost prices the premium dollars those hours create.
These errors make paid hours look higher or lower than payroll will actually post.
Employee Scheduling builds the publish plan. Time Clock only converts punches that already happened.
Shift Coverage counts bodies after absences. Time Clock counts hours and pay, not fill rate.
Labor Hours sizes capacity from planning inputs. Time Clock starts from punches or entered worked hours.
Overtime Cost applies multipliers and loaded costs. Time Clock only reports hours above the threshold.
Employee Cost adds taxes and benefits. Time Clock stops at hours and base pay from the card.
Short answers operators ask when converting restaurant punches into paid hours.
It converts clock-in and clock-out punches into paid hours, builds weekly time cards with overtime, and totals multi-employee hours and pay.
Break duration in minutes is divided by 60 and subtracted from worked hours to get paid hours.
If clock-out is earlier than clock-in, the tool adds 24 hours so close-to-open shifts still total correctly.
Yes. Enter any positive weekly threshold. Hours above that value count as overtime.
Scheduling plans the week before publish. Time Clock converts actual punches and time cards after the shifts run.
Overtime Cost prices premium pay. Time Clock counts overtime hours from punches or weekly totals first.
Use these calculators with time clock results when you need schedule plans, premium dollars, capacity, or tax load.
Plan next week's hours and coverage before the punches land.
Price premium dollars when the time card shows overtime hours.
Size labor hour capacity separate from punch-based time cards.
Convert weekly hours into FTE headcount after the card is approved.
Estimate employer tax on wages after base pay is known.
Complementary calculators that often pair with this workflow.
Measure restaurant employee utilization from scheduled versus worked hours so you can see utilization percent, unused hours, and department or employee rankings.
Plan restaurant employee schedules by week, daypart, or labor budget so you can see hours, coverage, overtime warnings, and budget utilization before you publish.
Check restaurant overtime compliance for one employee, a weekly team, or departments so you can see overtime hours, premium pay, compliance rate, and who exceeded the threshold.
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